*Lao Hung Siwang

A powerful monk who fell through a hole in creation.

Description:

Laohu Siwáng
Male Human (Tian-Dan) Monk 10/Marshal 5
LG Medium humanoid (human)
Init +9; Senses Perception +13

Defense

Defense 21, flat-footed 16 (4 Dex, +1 dodge, +6 miscellaneous)
Armor DR: 2 (
2 HD bonus)
Critical Defense: 6 (2 DR, +4 Dex)

hp 130 (10d8+50)
Fort +12, Ref +13, Will +12

Defensive Abilities:
evasion, hard to kill, improved evasion, mythic saving throws; Immune disease

Offense

Speed: 80 ft.

Melee

  • master genji’s cane 9/4 (1d6+14+3 flurry)
  • unarmed strike 7 (2d615+1 flurry)

Ranged
cold iron shuriken 10/5 (1d2+12+2 flurry)

Special Attacks
flurry of blows, ki strike, cold iron/silver, ki strike, lawful, ki strike, magic,
mythic power (13/day, surge +1d8), stunning fist (11/day, DC 20)

Statistics
Str 25,
Dex 19,
Con 16,
Int 12,
Wis 16,
Cha 16

Base Atk 7; CMB +15 (19 grapple); CMD 35 (37 vs. bull rush, 37 vs. grapple, 37 vs. overrun, 37 vs. trip)

Feats
Combat Reflexes, Deadly Aim, Dodge, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Improved Unarmed StrikeM, Ki Diversity (Zen Combatant), Medusa’s Wrath, Power Attack, Power AttackM, Step Up, Stunning Fist, Stunning FistM, Tiger StyleUC

Traits: bullied, martial manuscript, mentored

Skills
Acrobatics 12 (22 to jump),
Climb 15, Craft (calligraphy) +5,
Diplomacy +6 (
4 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized),
Escape Artist 10,
Heal +8,
Intimidate +11,
Knowledge (geography) +4,
Knowledge (history) +7,
Knowledge (local) +4,
Perception +13,
Profession (teacher) +10,
Sense Motive +13 (
11 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized), Stealth +12,
Survival +8,
Swim +15

Languages
Common, Draconic, Polyglot, Tien

SQ ac bonus, amazing initiative, fast movement, high jump, ki defense, ki pool, maneuver training, monk vows (vow of cleanliness, vow of truth), pride, purity of body, recuperation, slow fall, stunning fist (stun), unarmed strike, wholeness of body

Other Gear cold iron shuriken (50), master genji’s cane, amulet of mighty fists +3, belt of giant strength +2, cloak of resistance +2, headband of inspired wisdom +2, monk’s robe

Special Abilities
AC Bonus 6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can’t be used to cast a spell).
Bullied +1 to hit with unarmed AoEs.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Confidence (3/day) (Su) Use surge ability without spending mythic power.
Deadly Aim -2/
4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Decisive Strike (Su) As a swift action, use 1 power to grant an ally in 30 ft an att with a 5 bonus that bypasses all DR.
Directed Assault (5 rnds.) (Ex) After confirming critical, spend 1 power to have allies add your tier to confirm crits vs. target.
Display of Strength (Su) As a free action, use 1 power for +20 to a Str skill or check, longer for encumberance.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
*Fast Movement (
50’)* The Monk adds 10 or more feet to his base speed.
Flurry of Blows 8/8/8/3/3 (Ex) Make Flurry of Blows attack as a full rd action.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
*High Jump (
10/30 with Ki point) (Ex)* +10 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Improved Unarmed Strike [Mythic] As a swift action, use 1 power to ignore up to 15 hardness with unarmed strikes.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Diversity (Zen Combatant) You have trained at the feet of the masters of the Kusari-Gama, a secret society of monk warriors. With their secrets you have mastered new ways to apply your ki. Prerequisites: Ki pool class feature, Wis 13, Kusari-Gama 25 Fame. Bene
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Cold Iron/Silver (Su) If you have ki remaining, unarmed strikes count as cold iron and silver to overcome DR.
Ki Strike, Lawful (Su) If you have ki remaining, unarmed strikes count as lawful to overcome DR.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Medusa’s Wrath Full attack: Add 2 unarmed strikes against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.
Mentored (Profession [teacher]) +1 to skill checks when making an aid another roll.
Mythic Power (13/day, Surge +1d8) Use this power to perform your mythic abilities.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
*Power Attack -2/
6* You can subtract from your attack roll to add to your damage.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Slow Fall 50’ (Ex) Treat a fall as shorter than normal if within arm’s reach of a wall.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stunning Fist (11/day, DC 20) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue, Sicken) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Stunning Fist [Mythic] Use stunning fist multiple times a rd. As a free action, use 1 power to make an attempt for free.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Tiger Style Gain 2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Unarmed Strike (2d6) The Monk does lethal damage with his unarmed strikes.
*Vow of Cleanliness (
2 Ki)* A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Truth (+2 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wholeness of Body (10 Hp/use) (Su) Use 2 ki to heal own wounds as a standard action.
Words of Hope (2 rounds) (Su) 1 power to give allies in 30 ft. ability to roll twice and take higher for attks, saves, skills 1/round.

Bio:

*Lao Hung Siwang

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